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20 episodes
2. Rising Part 2

2. Rising Part 2
A new Stargate team embarks on a dangerous mission to a distant galaxy When a secret base, abandoned by the original builders of the galaxy, where they discover a mythical lost city -- and a deadly new enemy. Part 2 of 2.
44min
Jul 16, 2004
3. Hide And Seek

3. Hide And Seek
The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.
44min
Jul 23, 2004
4. Thirty Eight Minutes

4. Thirty Eight Minutes
The team finds themselves in mortal danger when their puddle jumper ship becomes lodged in the Stargate.
44min
Jul 30, 2004
5. Suspicion

5. Suspicion
After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.
44min
Aug 6, 2004
6. Childhood's End

6. Childhood's End
Sheppard and the team visit a world where no one is over 24 years old, because of a ritual suicide practice they believe keeps the Wraith at bay.
44min
Aug 13, 2004
7. Poisioning The Well

7. Poisioning The Well
The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.
44min
Aug 20, 2004
8. Underground

8. Underground
Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new 'allies' have ulterior motives.
44min
Aug 27, 2004
9. Home

9. Home
McKay's team works to harness the energy of an alien planet's atmosphere to allow for a return trip to Earth.Atlantis.
44min
Sep 10, 2004
10. The Storm

10. The Storm
When a massive storm threatens the city, Atlantis is evacuated -- only to be taken over by the team's newest enemy.
44min
Sep 17, 2004
11. Eye

11. Eye
Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.
43min
Jan 21, 2005
12. The Defiant One

12. The Defiant One
Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.
44min
Jan 28, 2005
13. Hot Zone

13. Hot Zone
Several residents of Atlantis are infected with a deadly nanite virus, forcing a lockdown of the city.
44min
Feb 4, 2004
14. Sanctuary

14. Sanctuary
The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.
44min
Feb 11, 2005
15. Before I Sleep

15. Before I Sleep
A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.
44min
Feb 18, 2005
16. The Brotherhood

16. The Brotherhood
The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan -- but their new allies have motives of their own.
44min
Feb 25, 2005
17. Letters From Pegasus

17. Letters From Pegasus
With a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.
44min
Mar 4, 2005
18. The Gift

18. The Gift
Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.
44min
Mar 11, 2005
19. Siege Part 1

19. Siege Part 1
With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital.
44min
Mar 18, 2005
20. Siege Part 2

20. Siege Part 2
A new military contingent from Earth is sent to take command of Atlantis and defend it from the impending Wraith attack.
44min
Mar 25, 2005
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